![]() When the Oathbreaker hits a creature with a melee weapon attack, he can expend one paladin spell slot to deal necrotic damage to the target, in addition to the weapon's damage. A creature can benefit from this feature from only one Oathbreaker at a time.ĭiabolic Smite. Any fiends and undead within 30 feet of the Oathbreaker gains a +4 bonus to melee weapon damage rolls. Senses: Passive Perception 17, darkvision 60 feetĪura of Hate. Skills: Any skills the DM feels appropriateĭamage Resistance: necrotic, poison, damage from nonmagical weaponsĬondition Immunities: charmed, frightened, poisoned ![]() Saves: Strength+11, Dexterity+3, Constitution+12, Intellect+4, Wisdom+9, Charisma+10 Medium Humanoid (any race), any evil alignment Also has a necrotic version of Divine Smite, as well as the "Aura of Protection".except it affects only himself, firstly because it's otherwise overpowered, and secondly because it fits his "selfish" theme.īTW the "Madness Smite" thing is there because, in my head, he's going insane after becoming bloodied. He has some abilities of the original DMG Oathbreaker, making him suited as the general of a zombie or fiend army. Random Oathbreaker based off MM Death Knight, for campaigns of lower level.
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